Unreal Tournament


One of my hobbies is writing mods (or, more precisely, mutators, which are like mini-mods) for the games Unreal Tournament and Unreal Tournament 2004. Over the course of several years I've written quite a few bits and pieces, most of which don't work, but a few are kind of funny to play with.

To install these, just unzip the files and copy their contents to your game's System folder. For UT, that's UnrealTournament/System, and for UT2K4 that's UT2004/System. Then in game, look in your mutators list for the new mutators.

Unreal Tournament 2004

Petrifying Gaze and Vyl Bird's Petrifier Rifle mutator

This is my most complete mutator to date, since I made sure it works in multiplayer as well as single player (which meant struggling with replication, as all experienced UT modders know too well). It was originally made for a friend who has a cockatrice character, but since nobody else has that model, I've added an All Players version which lets anyone use it.

It gives characters a petrifying gaze attack, which can be activated by pressing the / (slash) key. Sorry, you can't remap it... it was hard enough just getting the key to register at all! Any character (or monster, if you're playing Invasion) hit by the invisible petrifying beam will instantly turn into a stone statue, which kills them. Yes, this is incredibly unbalanced in Deathmatch. It's more intended for Invasion.

To make it slightly less unbalanced, there is a penalty for using the gaze too much in a short space of time; first it exhausts you and makes you move slower, and eventually will damage your health. It is possible to die from exhaustion!

The petrifying code is mostly not mine; it was written by my friend Vyl Bird to petrify players, and adapted by me for monsters. That's why the Petrifier Rifle is also included; it contains the code for making statues, so you need to install both of them.

Unreal Tournament

Unreal Tournament is where I began modding, and I have to say it was easier in those days. Firstly, the UT engine wasn't as complex as UT2K4's engine, and secondly, at that time I wasn't regularly LANgaming, and had no need to make sure that my code would work over a network. Because of this, be aware that not only are these mutators incredibly amateur, most of them won't work properly in multiplayer, although many are such small modifications that they might. In single player they should all work as intended.

The Hawthorn pack

It's called Hawthorn after my online name (I didn't bother with individual packages in those days, I just lumped them all into one). The pack contains the following mutators which I consider playable (in single player at least). There are lots of other mutators in there which either are unfinished, don't work as intended, or don't work at all. I don't think any of them will cause a crash, but keep in mind it is a possibility. There are two new gametypes included in this pack: And these are the (mostly) working mutators:

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